Introduction
Part I: House Keeping
1. Environment Setup
2. Programming and Mathematical Conventions
Part II: Theory and Practice
3. Network and Graph Theory
4. Creating a Network Graph from Packets
5. Analyzing Social Networks Derived from Tweets
6. Analyzing Social Network Evolution with Monte Carlo Simulations
7. Computational Geometry Theory
8. Triangulating Locations from OpenCell Data
9. Emergency Service Planning with Voronoi Diagrams
10. Computational Geometry for Facial Recognition
Part III: The Art Gallery Problem
11. Understanding the Art Gallery Problem
12. Implementing the Solution
13. Distributing Python Applications
The chapters in red are included in this Early Access PDF.