Introduction
Part I: Interpreters
Chapter 1: Brainfuck
Chapter 2: NanoBASIC
Part II: Computational Art
Chapter 3: Retro Dither
Chapter 4: Impressionist
Part III: Emulators
Chapter 5: CHIP-8
Chapter 6: NES
Part IV: Super Simple Machine Learning
Chapter 7: Classification with K-Nearest Neighbors
Chapter 8: Regression with K-Nearest Neighbors
Chapter 9: Conclusion and More Resources
Appendix: Bitwise Operations
The chapters in red are included in this Early Access PDF.