Introduction
Part I: Interpreters
Chapter 1: The Smallest Possible Programming Language
Chapter 2: Writing a BASIC Interpreter
Part II: Computational Art
Chapter 3: Retro Image Processing
Chapter 4: A Stochastic Painting Algorithm
Part III: Emulators
Chapter 5: Building a CHIP-8 Virtual Machine
Chapter 6: Emulating the NES Game Console
Part IV: Super Simple Machine Learning
Chapter 7: Classification with K-Nearest Neighbors
Chapter 8: Regression with K-Nearest Neighbors
Afterword
Appendix: Bitwise Operations
The chapters in red are included in this Early Access PDF.