Introduction
Part I: Fundamental Concepts
Chapter 1: Historical Architectures
Chapter 2: Data Representation
Chapter 3: Basic CPU-Based Architecture
Part II: The Electronic Hierarchy
Chapter 4: Switches
Chapter 5: Digital Logic
Chapter 6: Simple Machines
Chapter 7: Digital CPU Design
Chapter 8: Advanced CPU Design
Chapter 9: Input/Output
Chapter 10: Memory
Part III: Example Architectures
Chapter 11: Retro Architectures
Chapter 12: Embedded Architectures
Chapter 13: Desktop Architectures
Chapter 14: Smart Architectures
Chapter 15: Parallel Architectures
Chapter 16: Future Architectures
Appendix: Operating System Support
Acknowledgments
Figure Credits
Index
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Computer Architecture
Download Chapter 3: Basic CPU-Based Architecture
Computer Architecture is an in-depth exploration of the principles and designs that have shaped computer hardware through the ages, from counting devices like the abacus, to Babbage’s Difference Engine, to modern GPUs and the frontiers of quantum computing.
This engaging blend of history, theory, hands-on exercises, and real-world examples is sure to make for an insightful romp through a fast-changing world. You won’t just read about computer architecture, you’ll also gain the understanding to touch, build, and program it. You’ll explore the basic structures of a CPU by learning to program a Victorian Analytical Engine. You’ll extend electronic machines to 8-bit and 16-bit retro gaming computers, learning to program a Commodore 64 and an Amiga. You’ll delve into x86 and RISC-V architectures, cloud and supercomputers, and ideas for future technologies.
You’ll also learn:
• How to represent data with different coding schemes and build digital logic gates
• The basics of machine and assembly language programming
• How pipelining, out-of-order execution, and parallelism work, in context
• The power and promise of neural networks, DNA, photonics, and quantum computing
Whether you’re a student, a professional, or simply a tech enthusiast, after reading this book, you’ll grasp the milestones of computer architecture and be able to engage directly with the technology that defines today’s world. Prepare to be inspired, challenged, and above all, see and experience the digital world, hands-on.
“Dr Fox has cleverly crafted a captivating journey through computer architectures bringing to life what it is to be a computer. An indispensable guide from fundamental concepts to future architectures touching on everything in between. With clear concepts and examples alongside a beginner-friendly style, this book is a wonderful example of what a computer architecture textbook should be.
This belongs on every computer science student’s desk, during and for many years after their studies. Not only highly recommended, but indispensable."
—Garry Clawson, PhD student, University of Cambridge
"I really enjoyed reading this textbook. That's not something I've ever written after reading a technical book, but Charles Fox writes with a style that is both conversational and invitational that kept me reading. . . . [A]ny programmer who wants a better understanding of the systems she is using would find her time well spent reading this book."
—Rik Farrow, Usenix
Online resources: The LogiSim files and assembly code snippets are available for download here.