Computer Architecture cover

Computer Architecture

by Charles Fox
March 2024, 560 pp.

Download Chapter 3: Basic CPU-Based Architecture

Computer Architecture backcoverComputer Architecture pages 34-35Computer Architecture pages 140-141Computer Architecture pages 218-219

Computer Architecture is an in-depth exploration of the principles and designs that have shaped computer hardware through the ages, from counting devices like the abacus, to Babbage’s Difference Engine, to modern GPUs and the frontiers of quantum computing.

This engaging blend of history, theory, hands-on exercises, and real-world examples is sure to make for an insightful romp through a fast-changing world. You won’t just read about computer architecture, you’ll also gain the understanding to touch, build, and program it. You’ll explore the basic structures of a CPU by learning to program a Victorian Analytical Engine. You’ll extend electronic machines to 8-bit and 16-bit retro gaming computers, learning to program a Commodore 64 and an Amiga. You’ll delve into x86 and RISC-V architectures, cloud and supercomputers, and ideas for future technologies. 

You’ll also learn:

How to represent data with different coding schemes and build digital logic gates

The basics of machine and assembly language programming

How pipelining, out-of-order execution, and parallelism work, in context

The power and promise of neural networks, DNA, photonics, and quantum computing 

Whether you’re a student, a professional, or simply a tech enthusiast, after reading this book, you’ll grasp the milestones of computer architecture and be able to engage directly with the technology that defines today’s world. Prepare to be inspired, challenged, and above all, see and experience the digital world, hands-on


Author Bio 

Charles Fox is an award-winning senior lecturer
at the University of Lincoln, UK. With degrees from Cambridge, Oxford, and the University of Edinburgh, Fox has published over 100 research papers, which often apply embedded, smart, parallel, and neural architectures to AI and robotics. He’s a Fellow of the Higher Education Academy (FHEA) and the author of Data Science for Transport (Springer, 2018).

Table of contents 

Part I: Fundamental Concepts
Chapter 1: Historical Architectures
Chapter 2: Data Representation
Chapter 3: Basic CPU-Based Architecture
Part II: The Electronic Hierarchy
Chapter 4: Switches
Chapter 5: Digital Logic
Chapter 6: Simple Machines
Chapter 7: Digital CPU Design
Chapter 8: Advanced CPU Design
Chapter 9: Input/Output
Chapter 10: Memory
Part III: Example Architectures
Chapter 11: Retro Architectures
Chapter 12: Embedded Architectures
Chapter 13: Desktop Architectures
Chapter 14: Smart Architectures
Chapter 15: Parallel Architectures
Chapter 16: Future Architectures
Appendix: Operating System Support
Figure Credits

Extra Stuff 

Online resources: The LogiSim files and assembly code snippets are available for download here