Introduction

Part 1: Hitchin' Up Your Python Wagon

Chapter 1: Drawing Polygons with Turtles

Chapter 2: Making Tedious Arithmetic Fun with Lists and Loops

Chapter 3: Guessing and Checking with Conditionals

Part 2: Riding into Math Territory

Chapter 4: Transforming and Storing Numbers with Algebra

__Chapter 5: Transforming Shapes with Geometry__

Chapter 6: Creating Oscillations with Trigonometry

Chapter 7: Complex Numbers

Chapter 8: Using Matrices for Computer Graphics and Systems of Equations

Part 3: Blazing Your Own Trail

Chapter 9: Building Objects with Classes

Chapter 10: Creating Fractals Using Recursion

Chapter 11: Cellular Automata

Chapter 12: Solving Problems Using Genetic Algorithms

Index

View the detailed __Table of Contents__

View the __Index__