Acknowledgments
Introduction
Chapter 1 - Hi, World!: Building Your First App
Chapter 2 - Practice Makes Perfect: Event-Driven Programming
Chapter 3 - Fruit Loot: Creating a Simple Animated Game
Chapter 4 - Multiplication Station: Making Decisions with Code
Chapter 5 - Beat the Bus: Tracking Location with Maps and Sensors
Chapter 6 - Tic Tac Toe: Using Loops to Create a Game
Chapter 7 - Multiplication Station 2: Reusing Code with Procedures
Chapter 8 - Virtual Shades: Drawing and Dragging Images
Appendix - App Inventor Components and Built-In Blocks