A Beginner's Guide to 3D Modeling

A Beginner's Guide to 3D Modeling

A Guide to Autodesk Fusion 360
by Cameron Coward
June 2019, 152 pp.
Full color

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A Beginner's Guide to 3D ModelingA Beginner's Guide to 3D ModelingA Beginner's Guide to 3D ModelingA Beginner's Guide to 3D ModelingA Beginner's Guide to 3D Modeling

Download Chapter 3: Designing Your First Model

A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required!

Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm.

You’ll learn how to:

  • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die
  • Create professional technical drawings for manufacturing and patent applications
  • Model springs and other complex curves to create realistic designs
  • Use basic Fusion 360 tools like Extrude, Revolve, and Hole
  • Master advanced tools like Coil and Thread

Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.

Author Bio 

Cameron Coward is a maker and former mechanical designer and draftsman. He spent several years modeling parts and assemblies in the medical, automotive, and furniture industries. Currently, he focuses on CAD modeling for 3D printing and other hobby projects. He is a regular contributor to Hackster.io and Hackaday.com, and is the author of Idiot’s Guides: 3D Printing.

Table of contents 


Chapter 1: A Brief History of CAD
Chapter 2: Parameters, Features, and the Fusion 360 Workspace
Chapter 3: Designing Your First Model
Chapter 4: Revolving a 2D Sketch into a 3D Object
Chapter 5: Modeling Assemblies
Chapter 6: Modeling with Complex Curves
Chapter 7: Springs, Screws, and Other Advanced Modeling
Chapter 8: Drafting
Chapter 9: Rendering
Chapter 10: Capstone Project: Creating a Robot Arm

View the detailed Table of Contents
View the Index


"The well-organized book provides an easy-to-read experience in taking on the Autodesk Fusion 360 learning curve."
—Kerry Stevenson, Fabbaloo

“[A Beginner's Guide to 3D Modeling] will teach you the basics and then add complexity like more advanced modeling concepts. . . . This book will take you step-by-step to the creation of your own designs.”
—Great Lakes Geek

“A solid introduction to Fusion 360.”
—Amazon Reviewer