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Land of Lisp
Learn to Program in Lisp, One Game at a Time!
by Conrad Barski, M.D.

March 2010, 504 pp.
ISBN-10 1-59327-200-6
ISBN-13 978-1-59327-200-5

$49.95

Coming March 2010

Lisp is a uniquely powerful programming language that, despite its academic reputation, is actually very practical. Land of Lisp brings the language into the real world, teaching Lisp by showing you how to write several complete Lisp-based games, including a text adventure, an evolution simulation, and a robot battle. While building these games, you'll learn the core concepts of Lisp programming, such as data types, recursion, input/output, object-oriented programming, and macros. And thanks to the power of Lisp, the code is short. Rather than bogging things down with reference information that is easily found online, Land of Lisp focuses on using Lisp for real programming. While not a cartoon guide like our Manga Guides, the book is filled with author Conrad Barski's brilliant Lisp cartoons (featuring a Lisp alien and other characters) that are sure to appeal to many Lisp fans and, in the tradition of all No Starch Press titles, make the learning more fun.


Conrad Barski has an M.D. from the University of Miami, as well as nearly 20 years of programming experience. Currently, he is developing cardiology software for Wolters Kluwer Health. He is also an avid cartoonist, having created the popular alien Lisp mascot, as well as many graphical web tutorials, including the "Casting SPELs" series. He is active in the D.C. developer community and an organizer of FringeDC, a group interested in fringe programming languages, where he gets to indulge in his love for "Lispy" programming languages with other D.C. language geeks.


Watch Conrad Barski talk Land of Lisp at the Philly Lambda user group:


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