by Ben Simonds
February 2013, 288 pp., w/ DVD
Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece.
For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models.
You’ll also learn how to:
Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces.
DVD includes files for each project in the book, as well as extra textures, brushes, and other resources.
Covers Blender 2.6x
About the Author
Ben Simonds (http://bensimonds.com/) is a professional 3D artist and co-director of Gecko Animation Ltd., a post-production and computer animation company based in London.
Table of Contents
Chapter 1: Introduction to Blender
"Each topic is clearly explained, and the projects used to help build practical experience are varied and complement each other well. . . . Ben Simonds has a strong grasp of his subject, and his relaxed approach makes this one of the better training resources for any new Blender artist."
"Ben puts Blender's various features and facilities into context by applying them to three distinct projects. These each take the reader through various facets of Blender's capabilities in such a way that they remain interesting, creative and above-all-else, memorable. . . . One of the best books on Blender you can buy."
"A must-have for anyone who uses or even plans to use the Blender graphics tool. It is a learn-by-doing guidebook that takes all the frustration and guessing out of the Blender equation."
"Without a doubt, there’s a ton of value in this book. No matter your current skill level, you will stand to learn a wealth of new tricks and techniques."
"I'm confident that this book will be tremendously useful for the newbies and even for some advanced users."
"Each of three projects are different enough from each other that they teach Blender project creation from different perspectives show casing different areas of Blender."
"This colorful book is brimming with brilliant imagery, examples of what is actually possible with this amazing software if you use your talents and stick with it."
"The three sample projects are of the quality that makes beginners want to invest the time it takes to really master the craft . . . . I'd highly recommend Blender Master Class to anybody who wants to start learning about creating static 3D art with Blender."
"The author's writing style makes the very complex tools easier to understand. The book is written like he is there in the room with you helping you learn and showing you how to work through the steps of creating still images."
"The information is very detailed, but I never felt that it was over my head. Simonds takes a very logical, and easy to follow approach."
"If you're planning to improve your workflow, technical skills, or just searching for inspiration, then this book is a great, if not essential, addition to your already existing knowledge and an answer to the commonly-asked questions in Blender that you might have."
"You get the ideas, motivation and theory behind the workflows in combination with their actual implementation in a workflow using Blender and GIMP. . . . Ben Simonds has delivered a sound piece of teaching which should have a place in the aspiring 3D artist’s library."
"Well thought-out, and clearly put together by someone who knows how to use the product and build a high quality 3D model."
"The book is well written and would help someone learn the ropes on using Blender. Those of us who develop games, do 3D animation projects and iOS apps will likely find Blender and this manual helpful."