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Game Hacking
New guide to modifying online games

Game Hacking

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San Francisco, CA (September 12, 2016)Game Hacking, a new book from No Starch Press that teaches readers to modify online games, is bound to be controversial. Believe it or not, game hackers can make six figures annually by thwarting game developers’ security measures. But the focus of Game Hacking is to teach readers how to customize games they love while learning the basics of hacking and to help game developers create more secure games.

Game Hacking (No Starch Press, $44.95, 304 pp., August 2016) takes an in-depth look at the inner-workings of PC games and how they can be modified to create powerful and efficient bots to automate aspects of gameplay. Readers dig into practice binaries and practical code labs as they hone their skills. This book isn’t just about leveling up and getting "free lives" or "infinite ammo"—it’s a deeply technical book about reverse engineering and how computers work at a fundamental level.

According to author Nick Cano, “A common misconception in the world of online gaming is the idea that the only game you can play is the one in the title, but game hackers find enjoyment playing the game that hides behind the curtain.” He continues, “My book will help game developers understand how they can make their code more secure to defend against attacks and bots.”

“Hackers love to modify and customize things,” says Bill Pollock, No Starch Press founder. “Our goal with the publication of Game Hacking is to make this information readily available, and we’re not one to shy away from the potentially controversial when there’s information to be gleaned.”

Game Hacking promises to take readers on a journey through the inner workings of PC games to give them a deeper understanding of both game design and computer security.

Game Hacking is available now online and in fine bookstores everywhere.

Nick Cano is available for print, TV, or radio interviews upon request

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About the Author

Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware, and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences.

Game Hacking Game Hacking
Publisher: No Starch Press
Author: Nick Cano
ISBN: 978-1-59327-669-0 (print)
Price: $44.95
Publication Date: August 2016
Specs: 304 pp.
[email protected]
1-800-998-9938
1-707-827-7000

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Available in fine bookstores everywhere, from http://www.oreilly.com/nostarch, or directly from No Starch Press: http://www.nostarch.com, [email protected], 1-800-420-7240.

About No Starch Press
San Francisco–based No Starch Press has published the finest in geek entertainment since 1994, covering topics like LEGO, hacking, science, math, and programming for all ages. Our best-selling security titles include Practical Malware Analysis, Black Hat Python, and Hacking: The Art of Exploitation. Our titles have personality, our authors are passionate, and our books tackle topics that people care about.

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